Spiked Mace
Stats
Weapon Skills
Summon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.
Strike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.
Dash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.
Attack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.
Leap forward, dealing Magic Damage to enemies hit and inflicting Stunned.
Unleash a powerful strike forward, dealing Magic Damage to enemies hit.
Skills are slotted on a weapon and shared by every weapon of the same type. How skills work →
Summon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.
Enter a Casting state. While in this state, using summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned.
Transform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use to perform Shapebreak.
How to Get
The hammerhead's hard, sharp spikes are ideal for piercing armor.