Mistfall Hunter Skills
102 source-verified active skills. Skills are weapon-driven: your equipped weapon determines which skills you can use.
Showing 102 of 102 source-verified skills.
Arcane Armor
Staffβ± 30sβ‘ 15Hold to chant and gain Arcane Armor, increasing Physical Resistance. Enemies hitting the Arcane Armor will have their Movement Speed reduced.
sorcerer
Binding Rune
CatalystHold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.
seer
Blinding Rune
Catalystβ± 20sHold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts.
seer
Bloody Blade Dance
Dual BladesSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
shadowstrix
Breaker Shield Bash
Polearm and Shieldβ± 15sβ‘ 20Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.
withered knight
Breakthrough Charge
Greatswordβ± 15sβ‘ 40Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press or to perform a branch attack (second stage). Stage 2: Branch - Dash in a leftward arc, sweeping enemies. Branch - Dash in a rightward arc, sweeping enemies.
withered knight
Burst Rune
CatalystHold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.
seer
Crow Storm
DaggerDual Bladesβ± 25sβ‘ 20Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.
shadowstrix
Cryptic Ward
Staffβ± 15sβ‘ 25Use Cryptic Ward to block incoming damage. Successfully executing a Perfect Block will knock back and stun the attacker.
sorcerer
Crystal Icebolt
Staffβ± 18sβ‘ 5Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal Magic Damage. Once the follow duration ends, any remaining icebolts will automatically fire forward.
sorcerer
Death Ward
Catalystβ± 120sHold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.
seer
Deep Freeze
Staffβ± 10sβ‘ 30Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.
sorcerer
Divine Infusion
JavelinSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
blackarrow
Earthshaker
Hammerβ‘ 20Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged.
mercenary
Elemental Affinity
StaffSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
sorcerer
Eye of Insight
Staffβ± 30sβ‘ 10Hold to chant, then scan all enemy players within a large area. Limited uses per match.
sorcerer
Fang Rush
Dual BladesSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
shadowstrix
Fire Bolt
Staffβ‘ 18Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage. If released before chanting completes, it recovers Energy and launches a weaker fire bolt toward the target direction, dealing reduced Magic Damage. Fire Bolt has a relatively short maximum range.
sorcerer
Flameblade
Staffβ± 7sβ‘ 20Form a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time.
sorcerer
Flash Stride
Daggerβ± 18sβ‘ 40Dash forward a certain distance, dealing Physical Damage to enemies in the path. Flash Stride has a shorter base cooldown in trio mode.
shadowstrix
Flurry Strike
Dual BladesSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
shadowstrix
Forbidden Gate
Staffβ± 25sβ‘ 15Hold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts. The Forbidden Gate devours projectiles from enemies, while projectiles from allies are not blocked by the Forbidden Gate. Forbidden Gate is a Construct. Forbidden Gate is more durable in trio mode.
sorcerer
Frostblight Bomb
BowJavelinβ± 18sβ‘ 15Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.
blackarrow
Frostblight Bomb
Javelinβ± 18sβ‘ 15Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β
blackarrow
Gravitational Vortex
Staffβ± 18sβ‘ 25Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled to the vortex's center, they will also be Stunned.
sorcerer
Hammer Dash
Hammerβ± 12sβ‘ 20Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.
mercenary
Hammer Spin
Hammerβ± 10sβ‘ 12Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.
mercenary
Healing Art
Catalystβ± 30sHold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.
seer
Healing Rune
CatalystHold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode. Healing Rune is a Construct, more durable in trio mode.
seer
Impact Grenade
Javelinβ± 10sβ‘ 10Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β
blackarrow
Impact Grenade
BowJavelinβ± 10sβ‘ 10Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
blackarrow
Impact Sigil
Maceβ± 15sSummon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.
seer
Impalement
Sword and ShieldSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
mercenary
Inspiring Impale
Dual Bladesβ± 15sβ‘ 20Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode.
shadowstrix
Intervene
Polearm and Shieldβ± 20sβ‘ 20Dash forward a set distance (or directly to an ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.
withered knight
Intimidation Rune
CatalystAfter using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.
seer
Javelin Thrust
Polearm and Shieldβ± 15sβ‘ 25Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.
withered knight
Meteor Charm
Staffβ‘ 25Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage. If released before chanting completes, it recovers Energy and launches a weaker flying star toward the target direction, exploding upon contact and dealing reduced Magic Damage.
sorcerer
Meteor Impact
Staffβ± 21sβ‘ 25Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage. The meteors shatter upon hitting enemies or obstacles.
sorcerer
Mistwalk
Staffβ± 20sEnter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode.
sorcerer
Opportunistic Thrust
GreatswordSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
withered knight
Paralysis Curse
Maceβ± 20sEnter a Casting state. While in this state, using summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned.
seer
Parry
Greatswordβ± 20sβ‘ 15Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 5 attacks, whichever comes first. Shortly after a successful parry, press or to perform different branch attacks: is a sweeping strike against enemies in front, while is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.
withered knight
Phantom Shift
Dual Bladesβ± 20sβ‘ 20Hold to aim and select a landing point, then teleport to that location after aiming ends. Increases Movement Speed for a period of time after teleporting. Note: The teleportation has a distance limit.
shadowstrix
Phantom Step
Staffβ± 25sβ‘ 15Hold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.
sorcerer
Poison Crow Mark
DaggerDual Bladesβ± 20sβ‘ 25Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.
shadowstrix
Power Hammer
HammerSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
mercenary
Predator's Senses
BowJavelinβ± 60sβ‘ 5Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.
blackarrow
Psionic Orb
CatalystSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
seer
Psionic Shield
CatalystHold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges.
seer
Punishing Hammer
HammerSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
mercenary
Punishment Rune
CatalystHold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.
seer
Pursuit
GreatswordSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
withered knight
Radiant Retribution
Greatswordβ± 12sβ‘ 35Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target. The final strike has a brief Super Armor effect.
withered knight
Rainbow Piercer
Polearm and Shieldβ± 12sβ‘ 15Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge, during which turning capacity is significantly reduced. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy.
withered knight
Rapid Arrows
Bowβ‘ 10After using the skill, Blackarrow enters Volley mode, allowing you to hold to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed. Dodging removes Volley.
blackarrow
Rockblast
Staffβ± 18sβ‘ 25Hold to chant, then gather rocks at the target location, which explode shortly and deal Magic Damage.
sorcerer
Rune Summon
CatalystSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
seer
Rune: Ankle Cut
MaceStrike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.
seer
Rune: Corruption
MaceDash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.
seer
Rune: Drain
MaceAttack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.
seer
Rune: Stun
MaceLeap forward, dealing Magic Damage to enemies hit and inflicting Stunned.
seer
Rune: Sweep
MaceUnleash a powerful strike forward, dealing Magic Damage to enemies hit.
seer
Sacred Bulwark
Polearm and Shieldβ± 15sβ‘ 20Infuse the shield with sacred energy to erect a massive energy barrier, during which you cannot move or turn. This barrier completely blocks frontal attacks and prevents enemies from passing through. The skill can be cast again to thrust the shield forward, dealing damage and knocking enemies back. The energy barrier shatters after blocking attacks with impact a certain number of times.
withered knight
Scattershot
Bowβ± 20sβ‘ 5Cast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.
blackarrow
Shadow Step
BowJavelinβ± 45sβ‘ 12After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.
blackarrow
Shadow Strike
Daggerβ± 20sβ‘ 30Leave a shadow in place and dash forward, dealing Physical Damage. After a brief delay, the shadow dashes toward your position, dealing Physical Damage and stunning enemy targets it hits.
shadowstrix
Shadow Veil
Staffβ± 45sβ‘ 20Hold to chant, then cast Shadow Veil to enter Stealth for a period of time. Energy does not regenerate while in Stealth.
sorcerer
Shapeshift
Maceβ± 30sTransform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use to perform Shapebreak.
seer
Shelter Rune
CatalystHold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.
seer
Shield Dash
Sword and Shieldβ± 15sβ‘ 20Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield. This skill can be cast while blocking.
mercenary
Shield Slam
Sword and Shieldβ± 18sβ‘ 25Jump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor.
mercenary
Shooting
BowSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
blackarrow
Skullcrusher
Hammerβ‘ 20Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.
mercenary
Sky Piercer
Bowβ± 20sβ‘ 30Cast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing Physical Damage on hit. The arrow can pierce 5 units.
blackarrow
Smoke Bomb
Daggerβ± 30sβ‘ 20Throw a Smoke Bomb at your feet, obstructing the vision of all targets in the area. You gain increased vision range while in the smoke.
shadowstrix
Sneak
DaggerSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
shadowstrix
Spear Barrage
Polearm and Shieldβ± 12sβ‘ 10Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.
withered knight
Spinning Slash
Dual Bladesβ± 10sβ‘ 15Spin and dash forward with a powerful strike, dealing Physical Damage. Spinning Slash has a shorter base cooldown in trio mode.
shadowstrix
Sprinting Slash
GreatswordSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
withered knight
Stacked Slash
Sword and ShieldSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
mercenary
Star Shock
Staffβ± 18sβ‘ 15Expand a star ring outward, dealing Magic Damage to enemies hit and knocking them back.
sorcerer
Stardust Energy
StaffSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
sorcerer
Stardust Tempest
Staffβ± 20sβ‘ 20Hold to chant, then summon a Stardust Tempest at the target location, dealing Magic Damage to enemies and reducing their Movement Speed for a period of time.
sorcerer
Stardust Torrent
Staffβ± 10sβ‘ 20Hold to chant. After chanting, hold to guide a Stardust Torrent toward the target direction, dealing Magic Damage. The Stardust Torrent becomes stronger as guiding continues.
sorcerer
Stealth Rune
CatalystHold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. This Stealth state remains active even when taking damage. Stealth Rune is a Construct, more durable in trio mode.
seer
Stitch and Thread
JavelinActivating this skill initiates a 2-second wind-up window, during which it soft-locks onto enemies near your crosshair. It prioritizes players with lower Health, locking onto a maximum of three targets. If a higher-priority target enters the aiming area, it will replace a lower-priority target. Upon release, the javelin will pierce through the locked targets sequentially, from the closest to the farthest.
blackarrow
Stonebreaker Slash
Sword and Shieldβ± 12sβ‘ 35Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies. Stonebreaker Slash has a shorter base cooldown in trio mode.
mercenary
Thorn Guide
Greatswordβ± 16sβ‘ 35Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.
withered knight
Thorn Sigil
Maceβ± 30sSummon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.
seer
Throw
JavelinSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
blackarrow
Thunder Pierce
Staffβ± 10sβ‘ 25Hold to chant, then throw a thunder spear toward the target direction, dealing Magic Damage to enemies hit. Thunder Pierce has a very long maximum range. If it fails to hit any enemy, it creates an electric field at its destination, dealing continuous Magic Damage to all nearby enemies and reducing their Movement Speed for a period of time. This Slow effect can stack up to 5 times.
sorcerer
Thunderstorm Sigil
Staffβ± 15sβ‘ 30Hold to chant, then summon a Thunderstorm Sigil at the target location, triggering a thunderstorm after a short delay, dealing Magic Damage and stunning enemies.
sorcerer
Thunderstrike
Staffβ‘ 18Hold to chant, then summon lightning at the target location, dealing Magic Damage. If released before chanting completes, it recovers Energy and summons lightning with a short delay at the target location, dealing reduced Magic Damage.
sorcerer
Trickstep Javelin
JavelinA three-stage skill. Activating this skill throws a javelin forward before backstepping. If a movement command is input during the throw, you will step once in that corresponding direction instead.
blackarrow
Unleash Zeal
MaceSkills are slotted on a weapon and shared by every weapon of the same type. How skills work β
seer
Warhammer Sling
Hammerβ± 10sβ‘ 20Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.
mercenary
Whirling Cut
Sword and Shieldβ± 8sβ‘ 15Dash forward and perform 2 slashes, dealing Physical Damage.
mercenary
Wind Surge
Catalystβ± 20sAfter using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.
seer
Windcraft
Staffβ± 18sβ‘ 10Cast Windcraft forward, dealing Magic Damage to enemies hit and knocking them back.
sorcerer
Windwalker Rune
CatalystHold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct, more durable in trio mode.
seer
Withering Mark
Greatswordβ± 12sβ‘ 20Swing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target.
withered knight