MistfallDB

Mistfall Hunter Skills

102 source-verified active skills. Skills are weapon-driven: your equipped weapon determines which skills you can use.

Showing 102 of 102 source-verified skills.

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Arcane Armor

Staff⏱ 30s⚑ 15

Hold to chant and gain Arcane Armor, increasing Physical Resistance. Enemies hitting the Arcane Armor will have their Movement Speed reduced.

sorcerer

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Binding Rune

Catalyst

Hold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.

seer

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Blinding Rune

Catalyst⏱ 20s

Hold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts.

seer

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Bloody Blade Dance

Dual Blades

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

shadowstrix

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Breaker Shield Bash

Polearm and Shield⏱ 15s⚑ 20

Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.

withered knight

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Breakthrough Charge

Greatsword⏱ 15s⚑ 40

Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press or to perform a branch attack (second stage). Stage 2: Branch - Dash in a leftward arc, sweeping enemies. Branch - Dash in a rightward arc, sweeping enemies.

withered knight

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Burst Rune

Catalyst

Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.

seer

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Crow Storm

DaggerDual Blades⏱ 25s⚑ 20

Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.

shadowstrix

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Cryptic Ward

Staff⏱ 15s⚑ 25

Use Cryptic Ward to block incoming damage. Successfully executing a Perfect Block will knock back and stun the attacker.

sorcerer

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Crystal Icebolt

Staff⏱ 18s⚑ 5

Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal Magic Damage. Once the follow duration ends, any remaining icebolts will automatically fire forward.

sorcerer

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Death Ward

Catalyst⏱ 120s

Hold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.

seer

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Deep Freeze

Staff⏱ 10s⚑ 30

Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.

sorcerer

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Divine Infusion

Javelin

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

blackarrow

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Earthshaker

Hammer⚑ 20

Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged.

mercenary

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Elemental Affinity

Staff

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

sorcerer

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Eye of Insight

Staff⏱ 30s⚑ 10

Hold to chant, then scan all enemy players within a large area. Limited uses per match.

sorcerer

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Fang Rush

Dual Blades

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

shadowstrix

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Fire Bolt

Staff⚑ 18

Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage. If released before chanting completes, it recovers Energy and launches a weaker fire bolt toward the target direction, dealing reduced Magic Damage. Fire Bolt has a relatively short maximum range.

sorcerer

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Flameblade

Staff⏱ 7s⚑ 20

Form a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time.

sorcerer

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Flash Stride

Dagger⏱ 18s⚑ 40

Dash forward a certain distance, dealing Physical Damage to enemies in the path. Flash Stride has a shorter base cooldown in trio mode.

shadowstrix

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Flurry Strike

Dual Blades

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

shadowstrix

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Forbidden Gate

Staff⏱ 25s⚑ 15

Hold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts. The Forbidden Gate devours projectiles from enemies, while projectiles from allies are not blocked by the Forbidden Gate. Forbidden Gate is a Construct. Forbidden Gate is more durable in trio mode.

sorcerer

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Frostblight Bomb

BowJavelin⏱ 18s⚑ 15

Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.

blackarrow

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Frostblight Bomb

Javelin⏱ 18s⚑ 15

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

blackarrow

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Gravitational Vortex

Staff⏱ 18s⚑ 25

Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled to the vortex's center, they will also be Stunned.

sorcerer

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Hammer Dash

Hammer⏱ 12s⚑ 20

Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.

mercenary

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Hammer Spin

Hammer⏱ 10s⚑ 12

Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.

mercenary

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Healing Art

Catalyst⏱ 30s

Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.

seer

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Healing Rune

Catalyst

Hold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode. Healing Rune is a Construct, more durable in trio mode.

seer

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Impact Grenade

Javelin⏱ 10s⚑ 10

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

blackarrow

⚑

Impact Grenade

BowJavelin⏱ 10s⚑ 10

Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.

blackarrow

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Impact Sigil

Mace⏱ 15s

Summon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.

seer

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Impalement

Sword and Shield

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

mercenary

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Inspiring Impale

Dual Blades⏱ 15s⚑ 20

Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode.

shadowstrix

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Intervene

Polearm and Shield⏱ 20s⚑ 20

Dash forward a set distance (or directly to an ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.

withered knight

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Intimidation Rune

Catalyst

After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.

seer

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Javelin Thrust

Polearm and Shield⏱ 15s⚑ 25

Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.

withered knight

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Meteor Charm

Staff⚑ 25

Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage. If released before chanting completes, it recovers Energy and launches a weaker flying star toward the target direction, exploding upon contact and dealing reduced Magic Damage.

sorcerer

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Meteor Impact

Staff⏱ 21s⚑ 25

Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage. The meteors shatter upon hitting enemies or obstacles.

sorcerer

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Mistwalk

Staff⏱ 20s

Enter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode.

sorcerer

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Opportunistic Thrust

Greatsword

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

withered knight

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Paralysis Curse

Mace⏱ 20s

Enter a Casting state. While in this state, using summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned.

seer

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Parry

Greatsword⏱ 20s⚑ 15

Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 5 attacks, whichever comes first. Shortly after a successful parry, press or to perform different branch attacks: is a sweeping strike against enemies in front, while is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.

withered knight

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Phantom Shift

Dual Blades⏱ 20s⚑ 20

Hold to aim and select a landing point, then teleport to that location after aiming ends. Increases Movement Speed for a period of time after teleporting. Note: The teleportation has a distance limit.

shadowstrix

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Phantom Step

Staff⏱ 25s⚑ 15

Hold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.

sorcerer

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Poison Crow Mark

DaggerDual Blades⏱ 20s⚑ 25

Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.

shadowstrix

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Power Hammer

Hammer

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

mercenary

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Predator's Senses

BowJavelin⏱ 60s⚑ 5

Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.

blackarrow

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Psionic Orb

Catalyst

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

seer

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Psionic Shield

Catalyst

Hold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges.

seer

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Punishing Hammer

Hammer

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

mercenary

⚑

Punishment Rune

Catalyst

Hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.

seer

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Pursuit

Greatsword

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

withered knight

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Radiant Retribution

Greatsword⏱ 12s⚑ 35

Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target. The final strike has a brief Super Armor effect.

withered knight

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Rainbow Piercer

Polearm and Shield⏱ 12s⚑ 15

Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge, during which turning capacity is significantly reduced. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy.

withered knight

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Rapid Arrows

Bow⚑ 10

After using the skill, Blackarrow enters Volley mode, allowing you to hold to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed. Dodging removes Volley.

blackarrow

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Rockblast

Staff⏱ 18s⚑ 25

Hold to chant, then gather rocks at the target location, which explode shortly and deal Magic Damage.

sorcerer

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Rune Summon

Catalyst

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

seer

⚑

Rune: Ankle Cut

Mace

Strike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.

seer

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Rune: Corruption

Mace

Dash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.

seer

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Rune: Drain

Mace

Attack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.

seer

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Rune: Stun

Mace

Leap forward, dealing Magic Damage to enemies hit and inflicting Stunned.

seer

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Rune: Sweep

Mace

Unleash a powerful strike forward, dealing Magic Damage to enemies hit.

seer

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Sacred Bulwark

Polearm and Shield⏱ 15s⚑ 20

Infuse the shield with sacred energy to erect a massive energy barrier, during which you cannot move or turn. This barrier completely blocks frontal attacks and prevents enemies from passing through. The skill can be cast again to thrust the shield forward, dealing damage and knocking enemies back. The energy barrier shatters after blocking attacks with impact a certain number of times.

withered knight

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Scattershot

Bow⏱ 20s⚑ 5

Cast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.

blackarrow

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Shadow Step

BowJavelin⏱ 45s⚑ 12

After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.

blackarrow

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Shadow Strike

Dagger⏱ 20s⚑ 30

Leave a shadow in place and dash forward, dealing Physical Damage. After a brief delay, the shadow dashes toward your position, dealing Physical Damage and stunning enemy targets it hits.

shadowstrix

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Shadow Veil

Staff⏱ 45s⚑ 20

Hold to chant, then cast Shadow Veil to enter Stealth for a period of time. Energy does not regenerate while in Stealth.

sorcerer

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Shapeshift

Mace⏱ 30s

Transform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use to perform Shapebreak.

seer

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Shelter Rune

Catalyst

Hold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.

seer

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Shield Dash

Sword and Shield⏱ 15s⚑ 20

Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield. This skill can be cast while blocking.

mercenary

⚑

Shield Slam

Sword and Shield⏱ 18s⚑ 25

Jump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor.

mercenary

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Shooting

Bow

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

blackarrow

⚑

Skullcrusher

Hammer⚑ 20

Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.

mercenary

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Sky Piercer

Bow⏱ 20s⚑ 30

Cast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing Physical Damage on hit. The arrow can pierce 5 units.

blackarrow

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Smoke Bomb

Dagger⏱ 30s⚑ 20

Throw a Smoke Bomb at your feet, obstructing the vision of all targets in the area. You gain increased vision range while in the smoke.

shadowstrix

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Sneak

Dagger

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

shadowstrix

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Spear Barrage

Polearm and Shield⏱ 12s⚑ 10

Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.

withered knight

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Spinning Slash

Dual Blades⏱ 10s⚑ 15

Spin and dash forward with a powerful strike, dealing Physical Damage. Spinning Slash has a shorter base cooldown in trio mode.

shadowstrix

⚑

Sprinting Slash

Greatsword

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

withered knight

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Stacked Slash

Sword and Shield

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

mercenary

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Star Shock

Staff⏱ 18s⚑ 15

Expand a star ring outward, dealing Magic Damage to enemies hit and knocking them back.

sorcerer

⚑

Stardust Energy

Staff

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

sorcerer

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Stardust Tempest

Staff⏱ 20s⚑ 20

Hold to chant, then summon a Stardust Tempest at the target location, dealing Magic Damage to enemies and reducing their Movement Speed for a period of time.

sorcerer

⚑

Stardust Torrent

Staff⏱ 10s⚑ 20

Hold to chant. After chanting, hold to guide a Stardust Torrent toward the target direction, dealing Magic Damage. The Stardust Torrent becomes stronger as guiding continues.

sorcerer

⚑

Stealth Rune

Catalyst

Hold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. This Stealth state remains active even when taking damage. Stealth Rune is a Construct, more durable in trio mode.

seer

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Stitch and Thread

Javelin

Activating this skill initiates a 2-second wind-up window, during which it soft-locks onto enemies near your crosshair. It prioritizes players with lower Health, locking onto a maximum of three targets. If a higher-priority target enters the aiming area, it will replace a lower-priority target. Upon release, the javelin will pierce through the locked targets sequentially, from the closest to the farthest.

blackarrow

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Stonebreaker Slash

Sword and Shield⏱ 12s⚑ 35

Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies. Stonebreaker Slash has a shorter base cooldown in trio mode.

mercenary

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Thorn Guide

Greatsword⏱ 16s⚑ 35

Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.

withered knight

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Thorn Sigil

Mace⏱ 30s

Summon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.

seer

⚑

Throw

Javelin

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

blackarrow

⚑

Thunder Pierce

Staff⏱ 10s⚑ 25

Hold to chant, then throw a thunder spear toward the target direction, dealing Magic Damage to enemies hit. Thunder Pierce has a very long maximum range. If it fails to hit any enemy, it creates an electric field at its destination, dealing continuous Magic Damage to all nearby enemies and reducing their Movement Speed for a period of time. This Slow effect can stack up to 5 times.

sorcerer

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Thunderstorm Sigil

Staff⏱ 15s⚑ 30

Hold to chant, then summon a Thunderstorm Sigil at the target location, triggering a thunderstorm after a short delay, dealing Magic Damage and stunning enemies.

sorcerer

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Thunderstrike

Staff⚑ 18

Hold to chant, then summon lightning at the target location, dealing Magic Damage. If released before chanting completes, it recovers Energy and summons lightning with a short delay at the target location, dealing reduced Magic Damage.

sorcerer

⚑

Trickstep Javelin

Javelin

A three-stage skill. Activating this skill throws a javelin forward before backstepping. If a movement command is input during the throw, you will step once in that corresponding direction instead.

blackarrow

⚑

Unleash Zeal

Mace

Skills are slotted on a weapon and shared by every weapon of the same type. How skills work β†’

seer

⚑

Warhammer Sling

Hammer⏱ 10s⚑ 20

Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.

mercenary

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Whirling Cut

Sword and Shield⏱ 8s⚑ 15

Dash forward and perform 2 slashes, dealing Physical Damage.

mercenary

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Wind Surge

Catalyst⏱ 20s

After using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.

seer

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Windcraft

Staff⏱ 18s⚑ 10

Cast Windcraft forward, dealing Magic Damage to enemies hit and knocking them back.

sorcerer

⚑

Windwalker Rune

Catalyst

Hold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct, more durable in trio mode.

seer

⚑

Withering Mark

Greatsword⏱ 12s⚑ 20

Swing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target.

withered knight